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Career XRcade · Verizon Innovative Learning

Career XRcade

Cybersecurity Land

Role
Product Lead · Designer · Researcher
Client
Verizon Innovative Learning
Institution
ASU Meteor Studio
Year
2022 – 2024
▶ Play on Verizon · Desktop & Meta VR →
The Challenge
“The barrier to educational XR was never vision. It was the cost of execution, and who gets to do the building.”

Professional VR requires Unity development, 3D pipelines, instructional design, and subject matter expertise, rarely in one team. Cybersecurity Land was a test: can a student-driven framework produce all five career simulations at once?And harder: how do you make a SOC Analyst's role feel real inside a headset when the job has no physical analog?

My Role
  • Framework Design
    Designed the 5-phase CXR process, toolkits, and collaboration model for 20+ contributors.
  • Experience Architecture
    Defined the hub-and-exhibit structure, 5 career paths, and interaction models for each exhibit.
  • Research
    Built survey instruments and conducted interviews applying Design Science Research Methodology (DSRM).
  • Team Leadership
    Directed 15–20 student developers, 3 instructional designers, 3 high school teachers, and 2 industry professionals.
  • Toolkit Authorship
    Built the reusable Unity prototyping toolkit — NPCs, mini-games, educational UIs, rewards, navigation — used across both Career Lands.
Built VR environments — Information Security Analyst and SOC Analyst exhibits
Built VR environments · ISA exhibit (left) · SOC Analyst operations center (right)
The CXR Framework
01 — Project Roadmapping

Strategic planning, stakeholder alignment, and industry partnership. Teams formed and scope locked.

02 — Industry Expert Engagement

Expert interviews, 26 persona documents, 40 user stories. Verizon partnership secured. Authentic career representation established.

03 — Curriculum Integration

Student-led ideation workshops with instructional designers mapped cybersecurity curriculum to gamifiable mechanics in Miro.

04 — Collaborative XR Design & Dev

Ideation → wireframes → graybox → Unity prototype → build. CXR toolkit made every step accessible to all skill levels.

05 — Feedback Loop & Iteration

In-person VR demos, usability surveys, and monthly stakeholder reviews drove continuous refinement.

CXR Framework — 5-phase process map
CXR Framework — 5-phase process map · student users, student developers, teachers, instructional designers, industry professionals
Per-phase collaboration table — stakeholders, sessions, tools, templates
Per-phase · collaborative sessions, communication channels, and toolkit templates
Cybersecurity Island Ideation Board — Miro co-design workshop
Miro ideation board — Phase 03
Figma wireframes — all 5 career exhibits
Figma wireframes — all 5 career exhibits
5 Career Simulations

Five exhibits. Each translates an abstract cybersecurity role into a first-person game mechanic. Guided by Holobuddy — a context-aware NPC that hints without interrupting.

Information Security Analyst

Threat identification, password security, and spoofing simulations.

SOC Analyst

Monitoring dashboards, triage workflows, incident response decision trees.

Blue Team Analyst

Firewall configuration, network monitoring, Honeypot placement.

Red Team Analyst

Penetration testing scenarios, vulnerability identification, ethical hacking.

Mobile Architect

App security design, authentication flows, cryptography puzzles.

Key Design Decisions
Students as co-designers, not implementers

Weekly sessions gave student developers creative ownership over each exhibit. Authenticity came from inside the system — not imposed from outside it.

Reusable toolkit over bespoke production

One toolkit — NPCs, mini-games, rewards, navigation — meant five exhibits weren't five productions. That's what made scaling possible.

Mechanics that replicate the cognitive loop, not the artifact

A honeypot has no physical form. A SOC analyst triages — so the game mechanic is triage. The role becomes legible through the decision pattern, not the jargon.

Multi-generational collaboration as the design resource

High school students, university developers, instructional designers, and industry professionals in the same process. That range wasn't overhead — it was the material.

Research & Evaluation

Likert-scale surveys (N=13 student developers) and semi-structured interviews — measuring developer identity, self-efficacy, collaboration, and toolkit effectiveness.

4.25
Developer Identity
avg. Likert / 5
4.05
Creative Self-Efficacy
avg. Likert / 5
4.19
Collaboration
avg. Likert / 5
4.23
CXR Toolkits
avg. Likert / 5

CXR has opened my eyes and doors in my brain for thinking about different career paths and made me think about my future career in sound design.

Student Developer

Collaboration has been the driving force behind its success — the collective intelligence of the team led to a well-rounded project.

Industry Professional

Career XRcade was created in a way that kept students in mind — where they are developmentally, and how they could use that to picture a career they never saw for themselves.

Instructional Designer
Impact
5
Career simulations
20+
Team members
26
Persona documents
40
User stories
  • Deployed globally through Verizon Innovative Learning — US high schools
  • Partnered with Verizon, ASU J.Orin Edson Institute, and Meteor Studio
  • CXR Framework validated across Cybersecurity Land and Esports Land
  • Open-release CXR templates in development for broader institutional adoption
Publications
iLRN 2024
Career XRcade Framework: Student-Driven Collaborative Platform for Immersive Career Exploration, Insights from Stakeholders
IEEE VR 2024
Career XRcade Framework: Student-Driven Collaboration Processes to Develop Learning Environments for Immersive Career Exploration (Extended Abstract)
Next project
Esports Land